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Your days of playing games and streaming content when you should be working in class could be numbered A __________________

Прочитайте текст и заполните пропуски A–F частями предложений, обозначенными цифрами 1–7. Одна из частей в списке 1–7 лишняя. Запишите цифры, обозначающие соответствующие части предложений, в поле ответа.

Your days of playing games and streaming content when you should be working in class could be numbered A __________________ . The software is designed to watch over what’s showing on kids’ laptop screens B __________________ .

Some Australian schools are now testing the world-first program, which uses elaborate colour-coding to throw up a “red flag” on the teacher’s laptop C __________________.

It displays a graphic on the teacher’s laptop in real time showing where students are spending their time online. A red bar means a student is not working on the lesson, green shows they are on-task, blue shows they “likely to be on task” and conducting research, and orange means D __________________ .

Researchers have found that when students’ attention strays from lessons, boys spend 55 per cent of their time during lessons on gaming, 25 per cent streaming videos, 15 per cent on sports sites and 5 per cent streaming music in class. Girls are distracted 59 per cent of their time by streaming videos, 19 per cent on gaming, 7 per cent with celebrity news, another 7 per cent on social media and 8 per cent music streaming.

“We use computers every day and it is easy to become distracted — it’s a growing issue with kids getting off-task (in class),” a year 12 student, E __________________, said. Randwick’s Emanuel School has tested the program. Head of teaching and learning, Bianca Hewes, said it allowed her to see F __________________ .

  1. so teachers can monitor activity
  2. they could be sending an email or conducting a Google search
  3. who did not wish to be named
  4. with the introduction of a special software program into schools
  5. how much time students spent on specific tasks
  6. to improve academic results
  7. when a student goes off-task on their classroom computer


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